Posts Tagged ‘canvas tag’

The HTML5 Canvas Tag

The html5 canvas tag is being used now to give people an alternative to flash files. Since it is new tag, it will need to be adopted by updating browsers. Read more on the html5 canvas tag here in this quick article.

 
The web is changing, as usual, to adopt new standards as technology allows. The next change is to try and get the mobile web normalized for everyone who is starting to get connected to it. There is a small history behind the html5 canvas tag. It was started by the Apple corporation and connected with their own Safari browser. Now it is adopted by the W3C ( World Wide Web Consortium ) this is a major group concerned about web content accessibility. It is developing the html5 standard for those who intend to follow it. Not all follow it.

 

For those who do follow the W3C, the html5 canvas tag has been defined as an element that will provide scripts with a bitmap canvas. The canvas will present a resolution for the script that will depend on variables. Bitmaps are planned on being used for drawing games, graphs, or other two dimensial images. It is for the most part going to be under the graphical category, and not to be used for text. Headers would be a good example of a page section that would not use the html5 canvas tag.

 

Those developers that use the html5 canvas tag are responsible for including the subject matter. The generated content will mostly be the same as a dynamically created image. This will be considered the tag’s ( element’s ) fallback content. If everything is right in the browser, that is, if it is able to use the canvas element correctly, the dynamic content will be shown. The embedded content should represent an image, such as those mentioned above.

 
The html5 canvas tag is the element that is likely to replace the plugin many know as flash. This is a product of the Adobe System company. It was called Macromedia flash in days gone by. Many people use this file because they play games like Farmville and Mafia Wars using the flash system. This will be taken care of on browsers in the future by the new html5 coding.

 
Many are saying that the canvas element is the end of flash. It may be premature to say that, as software that has been around for years is very resilient. The developers on either side will figure out some work-arounds. As the public will be the deciding force, depending on technology, it is possible that flash may be around for many years to come.

 
The html5 canvas element needs no plugin to run. It depends on the browser to run its content. No extra players are needed, including flash players. The only upgrade that will be needed is the browser, not countless plugins and third party video players. Drawing vector shapes will be consistent, like it is on the Java platform.

 
The future is now, and html5 is starting to be noticed by major sites like Youtube and Netflix. Hundreds, perhaps thousands of minor sites are using it. Keep your ears open for the news on html5 and the canvas tag and what it can do for future web browsers.

112 comments - What do you think?  Posted by admin1  Date: Tuesday, October 19, 2010

Categories: html5 advice   Tags: ,